Rotterdam School of Management, Erasmus University (RSM) is bringing together academics, researchers, educators, and professionals working with serious gaming and game-based learning. This event offers an opportunity to exchange experiences, discover innovative approaches, and explore the latest developments from different universities.
Through expert presentations and an interactive workshop on a Product-as-a-Service (PaaS) learning solution powered by The Blue Connection, participants will discover how game-based learning can bridge academic knowledge and real-world challenges, encourage collaboration, and create meaningful learning experiences.
Upon completing the session, you will become a certified trainer for the Product-as-a-Service (PaaS) learning solution, qualifying you to deliver the simulation to students in higher education.
Seats are limited. Make sure to save your spot.
11:30 – 12:00 | Arrival and Registration
Welcome and an opportunity to meet fellow participants.
12:00 – 14:00 | Game-Based Education: Research, Innovation and Practice
Five speakers share their research, educational projects, and practical experiences with serious games, highlighting applications across business education, sustainable development, and collaborative decision-making.
14:00 – 17:00 | Interactive Workshop: Product-as-a-Service (PaaS)
Experience game-based learning firsthand through a Product-as-a-Service (PaaS), a learning solution powered by The Blue Connection – a circular business simulation game. Explore circular business models, cross-functional collaboration, and real-world business trade-offs by stepping into the management of a virtual e-bike manufacturer facing the challenge of transitioning from a traditional linear business model towards a circular, service-based approach.
Short breaks will be included during the workshop.

Taslim is focusing on impact-driven education and research. He employs experiential learning and gamification to prepare graduates for leadership in a complex and interconnected world, fostering meaningful societal impact.
Taslim will introduce Reflect to Act: A Game based Approach to Action Research, for co-creating actionable solutions for positive change.

Pablo is responsible for developing engaging, enjoyable, and mostly digital, learning experiences for RSM teachers and students. He will introduce the university’s game-based learning projects and community.

Aashna is a researcher at TU Delft’s Faculty of Technology, Policy and Management. Her work focuses on how diverse stakeholders learn, negotiate, and make decisions together in complex settings, particularly in water and climate adaptation.
Aashna will introduce structured serious game design and evaluation to create effective games.

Douwe will introduce research with the use of two serious game projects, POL4PED and We Energy, which support the exploration of energy-related decisions and stakeholder collaboration.

Eugene is an experienced Game Designer and Lecturer for Educational, Serious, and Entertainment Games, with knowledge of User Experience, Game Engines, Creative Design workflows, Course Development, and Business Development.
Eugene will introduce a Game and Modeling Based Innovation Toolkit for collaborative business model innovation.

Ed is an experienced lecturer, corporate advisor, and facilitator of workshops and executive training programs. He collaborates with numerous Top-100 global business schools and brings extensive expertise in sustainable operations and supply chain management, management and leadership, project management, and experiential learning through business simulations.

Jacky is focusing on key areas like Supply Chain Management, Circular Economy, and Sustainability, to help educators develop dynamic curricula that align with industry needs and foster critical (soft) skills.
Seats are limited.