After the great success of our previous editions, we are back again with a combined Global Educator Challenge and Global Trainer Challenge! Connect and expand your network with our community of educators and trainers.
You’ll not only compete against educators but also professional trainers from all around the world! You can be the captain of your own team with your colleagues or peers. Challenge them in one of Inchainge’s Learning Solutions, showcasing your cross-functional approach and alignment.
You must have one (max. two) certified educators in any of Inchainge’s business games per team. A team should consist of at least 3 educators.
The challenge will cover one of our learning solutions: Supply Chain Risk Management powered by The Fresh Connection.
Participants will play 4 rounds for two weeks in teams of four (maximum five). The participants will get to run their own virtual company – the juice manufacturing company whose performance has been declining. Participants must get the company back on track quickly and efficiently. Showcasing the strategic skills and insights needed to navigate and manage uncertainty

April 13th, 2026
April 29th, 2026
3 PM CEST (UTC +2)
9 AM EDT (UTC -4)
Duration of the sessions: 30 min – 1 hour
The sessions will take place weekly before the opening of the rounds. During those sessions, you will find out the instructions for the next rounds and find out who the top teams of the previous rounds are.
At least one team member must be present for each session.

The Global Educator & Trainer Challenge 2025 (GETC) has officially wrapped up, and what an exciting journey it has been! From October 20 to November 5, 2025, over 130 participants, forming 32 teams, from across the globe came together to battle for the champion title. This year’s competition centered around the S&OP: Constraint Management learning solution.

This, plus the early definition of roles and rules of interaction, made it possible for the team to perform well from the beginning. Time differences and remote coordination were challenging but both the use of remote collaboration tools (Zoom, WhatsApp and emails) and the user-friendliness of the simulation platform facilitated the experience.

In the fall edition, it was a great idea to mix educators with and without experience with the business game in the same team. This included other goals to play as a team with different knowledge levels of the business game. Plus, we had to try to win, support our colleagues to understand the business game, motivate us all to be one aligned team, and everything at the same time! I will for sure continue to play with my students in my courses and participate in the next Challenges.